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Ontario Tech acknowledges the lands and people of the Mississaugas of Scugog Island First Nation.

We are thankful to be welcome on these lands in friendship. The lands we are situated on are covered by the Williams Treaties and are the traditional territory of the Mississaugas, a branch of the greater Anishinaabeg Nation, including Algonquin, Ojibway, Odawa and Pottawatomi. These lands remain home to many Indigenous nations and peoples.

We acknowledge this land out of respect for the Indigenous nations who have cared for Turtle Island, also called North America, from before the arrival of settler peoples until this day. Most importantly, we acknowledge that the history of these lands has been tainted by poor treatment and a lack of friendship with the First Nations who call them home.

This history is something we are all affected by because we are all treaty people in Canada. We all have a shared history to reflect on, and each of us is affected by this history in different ways. Our past defines our present, but if we move forward as friends and allies, then it does not have to define our future.

Learn more about Indigenous Education and Cultural Services

Workflow



Building a tour scene

  • Create a scene
    1. In Keystone, select the Tour data category, and then navigate to the Scenes data; click Create scene to open the scene creation dialog.

    Diagram of scene creation

    1. Give the scene a name and a code based on its panorama.
      • Example: Polonsky Commons 2C / polonsky-2c
    2. Choose a building to connect the scene to
      • If a building already exists for this scene, open the Building dropdown menu and select the appropriate building.
      • If a building needs to be created for this scene, skip to the instructions for Creating a building after saving the scene.

    Diagram of scene create dialog

    1. Upload a panorama for the scene
    2. Click the Create button to commit your scene and move on to the scene's detailed view, where further edits can be made if desired.

    Diagram of panorama upload dialog

  • Add scene links
    • To add links directly in the Tour:
      1. Open the Scene editor menu in the top right of the Tour interface. If you don't see it, make sure you're logged in with an administrator user account.

    Diagram of opening scene editor

      1. Click the 'location marker' icon button with the action label New scene link – the buttons' action labels will be displayed when the buttons are hovered over.

    Diagram of creating new scene link

      1. In the New scene link dialog that appears, ignore the scene link's position and rotation for now – they will be set later.
      2. Expand the section labelled Link and select a scene for this scene link to link to using the provided dropdowns.

    Diagram of selecting a linked scene

    Diagram of confirming linked scene

      1. After clicking Add, the newly created scene link will be placed at position 0, 0, 0 (directly below the camera, i.e. the user's "feet"). Make any necessary adjustments to the scene link's position and rotation as described in the Position and rotate section.
    • To add scene links in Keystone:
      1. Open the scene in Keystone again; scroll to the section labelled Scene links and click the Add button to begin a new entry.

    Diagram of adding scene links

      1. Open the Scene dropdown menu and select another scene to link to.
      2. Click the Position field's Add button three times; enter 0 (zero) for each field
      3. Click the Rotation field's Add button three times; enter 0, 0, and 70 (zero, zero, seventy) for each field respectively.
        • The above two steps will initialize a new scene link with a default position of directly under the camera and a default rotation that makes the arrow sit nearly flat – the 70º rotation is generally well visible from most angles.

    Diagram of adding scene links

      1. Return to the Tour interface to fine-tune the scene link's rotation and position as described in the Position and Rotate section.
  • Add hotspots
    • To add hotspots directly in the Tour:
      1. Open the Scene editor menu in the top right of the Tour interface. If you don't see it, make sure you're logged in with an administrator user account.

    Diagram of opening scene editor

      1. Click the 'info circle' icon button with the action label New hotspot – the buttons' action labels will be displayed when the buttons are hovered over.

    Diagram of opening scene editor

      1. In the New hotspot dialog that appears, ignore the hotspot's position for now – this will be set later.
      2. Expand the section labelled Metadata and choose one of the following options:
        • "Link to campus map feature?" checked: the hotspot's metadata (description and photo) are pulled from a Map feature
          Diagram of opening scene editor
        • ...unchecked: the hotspot's metadata is populated manually with a minimal WYSIWYG
          Diagram of opening scene editor
    • To add hotspots in Keystone:
      1. Open the scene in Keystone again; scroll to the section labelled Hotspots and click the Add button to begin a new entry.

    Diagram of adding scene links

      1. Populate the hotspot's metadata;
        • If the hotspot should pull its information from a Map feature and one exists, check off the Link to campus map feature? checkbox and select the feature from the Feature dropdown.
        • If the hotspot should pull its information from a Map feature but none exists yet, save the scene and jump to the instructions on how to Add features.
        • If it doesn't have an associated feature, populate the hotspot's Name and Content manually.
      1. Save the scene; hotspots are saved along with it.
      2. Return to the Tour interface to fine-tune the hotspots's rotation and position as described in the Position and Rotate section.
  • Position and rotate
    1. Switch to the Tour interface; navigate to the scene you'd like to edit objects in. The scene will automatically be editable if you are logged into Keystone; if not, log in.
    2. Locate the object you'd like to edit;
      • If you've just created a new scene link or hotspot, point the camera directly at the ground; a new object with position 0, 0, 0 (the default position) should be directly underneath the camera.
      • If you are editing a previously created object, find it in the scene.
    3. Right-click the object you intend to edit; this will open a scene editor popup with controls that are applicable to the object being edited.

    Diagram of scene editor

    1. Expand either popup section labelled position or rotation to view their respective values.
      • Hotspots will only have position available – hotspot rotations are automatically set to always face the camera.
    2. Adjust the ground position of the object using the first and last value ([0 – ±25], 0, [0 – ±25]); if the object needs to be raised or lowered, adjust the middle value (0, [0 – ±25], 0).
      • If placing a scene link, place it in a spot you deem visually "in-between" the camera and the scene being linked to.
      • If placing a hotspot, ensure it is not too far away for the user to easily click or obscured by background details.
    3. Scene links only: adjust the rotation of the scene link using the middle value (0, [0 – ±180], 70); if the arrow needs to be tilted differently for better visibility, adjust the last value (0, 0, [0 – ±180]).
      • The tilt of the arrow is flat against the floor at 90º and pointing up to the ceiling at . The value of 70 (that was set in an earlier step) is just a sensible default that works in most positions – that is to say, nearly flat but tilted slightly upwards.

    Explanation of 3D geometry

    Tour objects are positioned in 3D space using Vec3 spatial values, which contain three separate numbers:

    • Position uses x, y, z
      Position diagram: x y z
    • Rotation uses pitch, roll, yaw
      Rotation diagram: pitch roll yaw

    Units are measured in degrees (for rotation) and metres (for position) – a Virtual Tour "metre" is roughly equivalent to a real-life metre. Objects should keep a distance of:

    • no more than 20 metres
    • preferably under 15 metres for optimal visibility and interaction
    • no less than 3 metres (except in special cases)

Creating a building